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fetch master stable
fee73851f03f...
Bastien Bouclet
STARK: Delay changing screen after a FMV ends

Prevents the game screen from being visible for one frame before scripts
have a chance to update it after a FMV ends.

All user interface screen changes should probably be updated to work
that way. Running the update method of a screen and the render method of
another on the same frame seems really bad.
7302d18f3626...
Bastien Bouclet
STARK: Prevent dialog options and subtitles from being displayed at the same time

In some cases the game scripts don't wait for dialog lines to complete
before presenting options.
b534956955b3...
Bastien Bouclet
STARK: Don't always wait for sounds to complete in the menu screens

With this change, changing screens and using widgets feels much more
responsive.
3c80722658d2...
Bastien Bouclet
STARK: Use the center of item's bounding rect as the scroll target
036cca6b5698...
Bastien Bouclet
STARK: Implement lighting for props 3d models
cf02210729d5...
Bastien Bouclet
STARK: Inventory window fixes

* Show an active cursor when hovering the scroll buttons
* Clicking on a inactive scroll button no longer closes the inventory
* Changing the visibility of the inventory window now closes the action
  menu.
* The inventory management hotkeys only work when the game is
  interactive.
* Hide the inventory window when loading a save.
* Hide the action menu when loading a save.
24eda9e18d58...
Bastien Bouclet
STARK: Adjust a few TODOs
aa2075fc48e7...
Bastien Bouclet
STARK: Ignore keyboard repeat events
b94aaffab3c5...
Bastien Bouclet
MYST3: Ignore keyboard repeat except when entering save names
842a13abb936...
Bastien Bouclet
MYST3: Reset the input state after displaying a modal dialog

Fixes #1448.
4edb8a7add9c...
Bastien Bouclet
STARK: Use the mouse cursor as a hitbox when testing small world items

Fixes #1506.
c5185ee75396...
Bastien Bouclet
STARK: Prevent string pulling from making April walk on disabled faces

Fixes #1494.
191113819b2f...
Bastien Bouclet
STARK: Save and restore the previous location stack

Fixes #1497.
f2c576903904...
Dries Harnie
Merge pull request #1504 from scootergrisen/master

Change da_DK to da
206b295fe4e5...
Bastien Bouclet
STARK: Use more OpenGL types
10c14532408a...
Bastien Bouclet
STARK: Use the OpenGL types for the resource names

Fixes the build on platforms where the name are not uint32s.
8d3ea2f5a159...
Bastien Bouclet
STARK: Fix speeches that have not started playing waking up their script

Fixes #1499.
5373482b9045...
Bastien Bouclet
STARK: Save model item animation properties in the active level

These properties are saved for inactive levels as well. However inactive
level properties are restored too early and would sometimes be
overwritten by the on enter location callback. Now we save the animation
properties in the active level as well. These properties are restored
after the location enter callback.

Fixes #1496.
4b38409ea6b8...
Bastien Bouclet
MYST3: Allow inverting the mouse y axis using ctrl-i
f0cf59b81c74...
scootergrisen
Change da_DK to da
6a0ed2f88926...
Dries Harnie
Merge pull request #1502 from scootergrisen/master

Delete da_DA.po and se_SE.po
b28d8de2ff58...
Bastien Bouclet
STARK: Handle window resizes happening while the engine is paused
32fc54531bdc...
Bastien Bouclet
MYST3: Handle window resizes happening while the engine is paused
352fdb93d5fc...
scootergrisen
Delete se_SE.po (keep sv_SE.po)
ceefb32c1225...
scootergrisen
Delete da_DA.po (keep da_DK.po)
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