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fetch master stable
b28d8de2ff58...
Bastien Bouclet
STARK: Handle window resizes happening while the engine is paused
32fc54531bdc...
Bastien Bouclet
MYST3: Handle window resizes happening while the engine is paused
ef0155a50ca7...
Bastien Bouclet
OPENGL: Allow the window to be resized

Fixes #1500.
6e6fa2662044...
Bastien Bouclet
GRIM: Refresh the screen when the screen size is changed
d8c747585caa...
Bastien Bouclet
MYST3: Scale the mouse cursor size with the resolution

Fixes #1480.

(cherry picked from commit 2284381c995fe972a95e7a8806f4ff2dda814d95)
d48eccf5c589...
Bastien Bouclet
MYST3: Update the mouse cursor position when unpausing the engine

(cherry picked from commit e62a224c14c968885fa0358e57032b1b951bedbe)
cc0c57da2132...
Bastien Bouclet
MYST3: Make sure the width of the subtitles texture is even

Some graphics drivers seem to dislike odd texture size even though
OpenGL allows it.

Fixes #1445.

(cherry picked from commit ea0ba328535a8612f37c3fe74eac86b8a4b7acbe)
547d6120a4b7...
Bastien Bouclet
MYST3: Fix the shake effect of the magnetic rings not being in sync

Fixes #1479.

(cherry picked from commit 9b8e8bb6541ee7eac6874a46d2eed6a07d59480e)
0ce9dcf13548...
Bastien Bouclet
MYST3: Obey the show subtitles setting for node subtitles

Fixes #1475.

(cherry picked from commit dbf00108197a84a3c974cee36f9b1e6a3e3e808d)
cd4984e2e704...
Bastien Bouclet
MYST3: Don't stop the music when switching rooms with identical scripts

Some rooms share the same music scripts. It is not necessary to stop the
currently playing music channels when transitionning between two rooms
sharing the same scripts.

Fixes #1476.
a66be013218c...
Bastien Bouclet
MYST3: Don't allow clicking away modal dialogs

Also prevent escape from closing modal dialogs without executing any
action.

Fixes #1447, Fixes #1457.
2284381c995f...
Bastien Bouclet
MYST3: Scale the mouse cursor size with the resolution

Fixes #1480.
0f3cf3e511dc...
Bastien Bouclet
STARK: Introduce a onGameLoop event to stop abusing onRender for updates

Fixes #1492 where rendering the screen to save a screenshot would run
some dialog related script updates.
d708a7f6d916...
Bastien Bouclet
STARK: Use the action anim if there is one when enabling an item

Fixes #1436.
1bb2bf6ae045...
Bastien Bouclet
DOCS: Document the TLJ keyboard shortcuts

Based on the comment from Faalagorn in #1424.
238d554a5643...
Bastien Bouclet
STARK: Apply the sound volume settings on startup
dd2952850d51...
David Fioramonti
MYST3: Add NodeID enum to help working with nodes

The identifiable ones have been given names.
65f6024c17ad...
Bastien Bouclet
STARK: Implement the eye cursor animation
7b637b22c189...
orangeforest11
STARK: Changed the action menu and cursor to being scaled
0da709501343...
Bastien Bouclet
STARK: Check the chapter is an integer in changeChapter
86047569cdb7...
Douglas Liu
STARK: Add chapter range checking
c0a06258ad8b...
orangeforest11
STARK: Set default keyframe for bone animations

Mitigates #1436. Glitches were appearing at old lady in the forest because wasn't getting a key frame

Now, if no key frame found, defaults to last key frame with warning message.
af5ae38ea588...
Bastien Bouclet
Merge pull request #1482 from raziel-/patch-3

SDL: Enhance warning/error output
f237d4f52ae6...
Hubert Maier
SDL: Enhance warning/error output
5643a1ea0903...
Hubert Maier
SDL: Enhance warnings

Every other SDL warning/error states that it is related to SDL in the output, except those four warnings in surfacesdl-graphics.cpp and openglsdl-graphics.cpp.

Adding those crucial information to the output
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