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Categories: fetch master stable
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fetch master stable
626c55780b60...
Einar Johan Trøan Sømåen
Merge pull request #1655 from GunnarBirke/savegames

GSOC WME3D: Savegames
70e144810194...
Gunnar Birke
WINTERMUTE: Set scene geometry to null when loading 2d game save
37b96bc80d7e...
Gunnar Birke
WINTERMUTE: Use persisted timer to check if sentence is finished
85df38eccd24...
Gunnar Birke
WINTERMUTE: Remove version checks from new classes
b21cc629cf55...
Gunnar Birke
WINTERMUTE: Delete .X model of AdActor3DX in destructor
e652267aa37e...
Gunnar Birke
WINTERMUTE: Free memory buffer after .X model load
8fe7536f33ab...
Gunnar Birke
WINTERMUTE: Free image surface after copying to texture
c2020be6de86...
Gunnar Birke
WINTERMUTE: Do not dereference nullptr when calculating bone pos
d1dce53f4f98...
Gunnar Birke
WINTERMUTE: Only add selection rectangle if we have a valid model
9c26ba54e008...
Gunnar Birke
WINTERMUTE: Set active camera after scene load
7725503b3ba8...
Gunnar Birke
WINTERMUTE: Disable system class registry during .3ds loading
389b35e898b3...
Gunnar Birke
WINTERMUTE: Check correct stream when persisting angle
0f5befb1f33a...
Gunnar Birke
WINTERMUTE: Conditionally persist 3d state of BaseObject
dadeb071d78f...
Gunnar Birke
WINTERMUTE: Conditionally register 3d classes once we know if game is 3d
f3f6662481f7...
Gunnar Birke
WINTERMUTE: Implement function to register 3d classes
4d9e6fdc8d76...
aviloria
ICB: Fix windows build
eca49085be75...
Pawel Kolodziejski
WINTERMUTE: Remove left over from last ScummVM sync
f5cae99c1636...
Pawel Kolodziejski
ICB: Silence more warnings
7b2a2b2fdb89...
Pawel Kolodziejski
ICB: Uncomment variables. They are needed.
799373339e4a...
Gunnar Birke
WINTERMUTE: Use global flag to determine whether game is 2d or 3d
5c861ddc1fcf...
Gunnar Birke
WINTERMUTE: Conditionally persist complete 3d state of scene
610e9e4f65bb...
Pawel Kolodziejski
ICB: Silence some compilation warnings
70403bf29cb7...
Gunnar Birke
WINTERMUTE: Add a few missing overrides
e5c87d06f30f...
Gunnar Birke
WINTERMUTE: Change to RH coords system when turning AdActor3DX
fef27029f472...
Gunnar Birke
WINTERMUTE: Don't compare Common::String against nullptr
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